﻿using System;

namespace NitroxModel.Packets
{
    // This is a packet that we use to "ping" a server to let it know that we'd like more information
    // on the current requirements to submit a reservation to the ongoing game session.
    [Serializable]
    public class MultiplayerSessionPolicyRequest : CorrelatedPacket
    {
        public MultiplayerSessionPolicyRequest(string correlationId)
            : base(correlationId)
        {
        }
    }
}
